History of the Program
QUT eSports was a student project established in December 2016 by two undergraduate psychology students who participated in Bluebox’s Accelerator 2016 – 2017 program to develop their startup company called LagSwitch. The start-up was designed to provide effective training programs and development pathways for esport athletes.
Recognising the absence of a QUT gaming community, the two students, Michael Trotter and Dylan Poulus, shifted their efforts to establishing a student club for gamers. With clear ambitions to build a comprehensive esport program modeled on the Robert Morris University (RMU) and the University of California Irvine (UCI) experience, the Registrar, through Student Engagement & Sport (SES) endorsed QUT esport as a student-initiated project providing seed funding.
Under the leadership of Michael Trotter and Dylan Poulus, QUT eSports made a significant impact within a year by creating a thriving gaming community, fostering key relationships with industry, and strongly advocating for institutional support of an esport program.
Since 2018, QUT eSports has become an official part of the QUT Sport portfolio, now with a state of the art gaming arena, professional teams, community teams, training, events and internships.
Meet the Team
High School Engagement
Advertising and Marketing
OCS Team Manager
QUT esports supports students to compete in esports both on and off campus. We have a world first university team competing against professional organisations in the Oceanic Challenger Series. We also compete in competitions such as the Australian Esports Leagues University cup, as well as competitions and tournaments hosted and run on campus at QUT by QUT esports.
QUT esports acts as a link between our researchers, our gaming community and our gaming arena. Our researchers are doing cutting edge research on various aspects of esports which you can find out more here.
Become a member today and enjoy
Get in touch with us to find out more about QUT eSports.